Devlog #5: Combat improvements (part 1)


Over the past few weeks, I have made significant changes to increase the tactical complexity of encounters in the game. 

1) Weapons now roll for damage (not too much variation that it becomes RNG dependent, but enough to keep things interesting). 

2) Attacks can miss and characters can dodge. 

3) Each weapon is associated with skills which perform various battlefield functions (guarding, healing, inflicting status effects, increasing chance to flee, etc). 

4) Characters can use items in battle, such as bandages to heal teammates or bombs to throw at enemies.

There have also been minor updates to the "camp" side of the game, balancing around tasks, new events added, etc.

If you would like to be involved in the upcoming testing and balance release (late May), you can find more information in the discord:

https://discord.gg/VxZtYZPpYK

Files

PNBrowser.zip Play in browser
Feb 10, 2023

Leave a comment

Log in with itch.io to leave a comment.