Devlog #4: Public Playtest
Hello everyone, today is a very important day for the game! Over the past few days I have done a major rework of a lot of the systems in the game, from the combat to looting to the way encounters are determined, and have added in a significant number of features to the game since the last public playtest. I have put the game on browser to allow as many people as possible to give feedback.
New features include:
- Buildings
- Crafting
- Combat updates (armor penetration)
- Character levelling
- Tribe migration
All of these together, along with a lot of new content added to support it, should hopefully make the first few regions of the game playable! After region 3 though, expect severe imbalance as the content has not caught up to that point. Enjoy the playtest, and if you have any suggestions please feel free to post them in the discord channel at https://discord.gg/MVGdnCh2P2
Files
PostNomad: Nomadic Roguelike RPG City-Builder
A strategic post-apocalyptic roguelike about leading your tribe through a procedurally generated world.
Status | In development |
Author | Mantequilla |
Genre | Strategy |
Tags | City Builder, JRPG, Pixel Art, Post-apocalyptic, Roguelike, Singleplayer, Turn-based Strategy |
More posts
- Devlog #5: Combat improvements (part 1)Apr 19, 2024
- Mechanics being finalized, closed alpha startingOct 07, 2022
- Devlog #3: City Building UpdateOct 03, 2022
- Pre-alpha 3 (Combat update part 2) released!Jul 19, 2022
- Pre-Alpha 2 (Scavenging Update) Released!May 30, 2022
- Devlog #2: Combat System and First DemoMay 17, 2022
- Devlog #1: Game DesignApr 27, 2022
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