Devlog #1: Map Mechanics


Welcome to Devlog #1 for Causa Project! This one will be focused on the map mechanics of the game


The UI

First off, here is a look at the game's UI! I decided to start on the UI early in the project since it will be what the player is looking at mostly (besides the art) and because it was bugging me. On the top left you can find your funds, manpower, and reputation. Funds will be used for general purpose things in game like purchasing weapons and buying supplies to give to villages for support. Manpower represents the available population that you can recruit from that lives in your camps. Reputation represents your international reputation as a guerrilla group, and will increase or decrease depending on your choices and the results of your operations.


Provinces

Instead of using tiles, the game map will be comprised of provinces, each with various settlements and installations that the player will be able to interact with and run missions in. During each month (turn), the player will receive various missions that they can complete in provinces they have a camp in as well as surrounding provinces. Each province will have a provincial capital which will determine ownership of the province, as well as infrastructure and stability values, which together will determine the military government's responses to your actions. Also, each province will have a terrain type (image art still needs to be created), which will have a large impact on both the success chance of certain types of missions as well as the types of missions received.


The Guerrilla Screen

In the screenshots is a first look at the guerrilla squad screen! This screen represents your current fighters which can be sent on mission. It is still a work in progress and the art needs to be made for it, but you can already see in this screenshot that you can recruit new guerrillas with randomized stats (combat, escapability, and stealth) from your existing manpower.

That's it for this devlog,  I just wanted to show off the progress over the past couple of days. Next up on the menu will be more art, wrapping up the guerrillas screen, and laying the foundations of missions! If you would like to be considered for alpha testing or want to follow the development of Causa Project more closely, feel free to join the discord at https://discord.gg/fmBHVW3Yae

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